Dodge Them!
My first mobile experience explored a single mechanic to examine the ways in which game rules could influence human behaviour.
You play as an alien outcast lost underwater trying to dodge the crowd.
The experiences I create are artistic works.
They uphold the values I believe in the future of interactive media.
Follow my journey.
My first mobile experience explored a single mechanic to examine the ways in which game rules could influence human behaviour.
You play as an alien outcast lost underwater trying to dodge the crowd.
My second mobile experience was an exploration of single control and its effect on what the player feels.
You play as an alien outcast lost underwater trying to get your own back on the crowd.
With my third experience, I wanted to explore how a physical game board could be translated to the touchscreen.
I ensured that the game rules were kept simple and put an emphasis on how the feeling of the touchscreen could be used to enhance the feeling of the game.
You play as an adventurer looking for loot at all costs.
I have many workstreams exploring different interactive concepts.
Also, I have a number of more experimental pieces which are being crafted behind the scenes.
An exploration of how environments can be used to solve puzzles.
An exploration of narrative and its impact on the interactive experience.
Feel free to get in touch.